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QModManager can make it, or you can make the folder yourself.) Your QMods folder doesn't exist, run the game at least once so that Drag-and-drop the "SMLHelper_BZ" folder into your QMods folder.

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Open up the archive with WinRar or 7zip.Ĥ. They are very crucial inĭetermining how SMLHelper will add items into the game, and it is REQUIRED that they are not touched, especially if you don't know what you're doing!ģ. Ī library that helps you add items, models, sprites, etc into the game in a very easy way!īefore asking any questions, please read the FAQ!Īlso, DO NOT try to change the files in the Modding Helper folder, especially theįolders that contain the word "Cache". Bugfix: Fixed a bug where non-global coordinated spawns objects were getting despawned after save/reload.Maintenance: To accommodate #225, CustomFabricator.ProcessPrefab is now renamed CustomFabricator.PreProcessPrefab.Maintenance: Updated to using C# 9.0 and some of its features.This is intended for the purpose of advanced modders to be able to customise how the prefab is processed via overriding. Enhancement: ModPrefab's ProcessPrefab method is now marked protected virtual rather than private.Enhancement: Add optional Rotation to Coordinated spawns when using the assets system.New feature: Sound Handler Initial implementation.

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For full details, see the GitHub release: This is a backwards-compatible feature release.

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  • Maintenance: Example Mod project updated to include examples of how to use the SaveDataCache and SaveDataHandler features.
  • Maintenance: Invocation of ConfigFile attribute-based events are now deferred until the OptionsPanelHandler has finished registering the ConfigFile to the options menu to ensure consistency across all ConfigFile events.
  • Bugfix: Resolved an issue where backing out to the main menu and loading into the game again would result in CoordinatedSpawnsInitialized.smlhelper not being correctly saved when the player saves the game.
  • Bugfix: Resolved an issue where passing custom string names for enum-based Choice was incorrectly displaying the choice as if the first option was selected when the menu is first built, regardless of what option is actually selected.
  • Enhancement: ConfigFile now supports Vector3 and Quaternion.
  • New feature: Added methods to the InGameMenuHandler for registering a callback to be invoked whenever the game loads a saveslot.
  • New feature: Added SaveDataCache, an abstract extension of JsonFile which is intended for use by mod authors to extend in a similar manner as ConfigFile, but for per-saveslot data.
  • New feature: Added JsonFile, a basic abstract implementation of the IJsonFile interface for mod authors to extend when wanting to work with simple JSON data.
  • For full details, please see the release on GitHub: VersionChecker - A version checking utility for Subnautica Below Zero mods SnapBuilder - Snap-to-Grid for Subnautica Below Zero






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