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QModManager can make it, or you can make the folder yourself.) Your QMods folder doesn't exist, run the game at least once so that Drag-and-drop the "SMLHelper_BZ" folder into your QMods folder.
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Open up the archive with WinRar or 7zip.Ĥ. They are very crucial inĭetermining how SMLHelper will add items into the game, and it is REQUIRED that they are not touched, especially if you don't know what you're doing!ģ. Ī library that helps you add items, models, sprites, etc into the game in a very easy way!īefore asking any questions, please read the FAQ!Īlso, DO NOT try to change the files in the Modding Helper folder, especially theįolders that contain the word "Cache". Bugfix: Fixed a bug where non-global coordinated spawns objects were getting despawned after save/reload.Maintenance: To accommodate #225, CustomFabricator.ProcessPrefab is now renamed CustomFabricator.PreProcessPrefab.Maintenance: Updated to using C# 9.0 and some of its features.This is intended for the purpose of advanced modders to be able to customise how the prefab is processed via overriding. Enhancement: ModPrefab's ProcessPrefab method is now marked protected virtual rather than private.Enhancement: Add optional Rotation to Coordinated spawns when using the assets system.New feature: Sound Handler Initial implementation.
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For full details, see the GitHub release: This is a backwards-compatible feature release.
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